Posted September 04, 2019 by RevampedCobra73
Introduction
In class last week, thanks to another student’s help, I was able to resolve the issues with Json I had last week. The students in charge of combat will be able to adjust the stats to what they need using that script. Eager to switch tasks, I started working with Unity’s cinematic capabilities. I found a video from Brackey’s on YouTube to help me with the basics. Using his video as the occasional reference, I was able to create a few simple movement animations using the prefabs provided in core. Unity timeline’s use keyframes recorded by transforming an object and setting how long it will take for the object to reach that point. I then set up a few cameras that were initially static, but I added some movement using the same method of moving prefabs. I then needed to use timeline to disable control of the player until the cinematic ended. Having gotten this working sooner than expected, I began to play around with adding audio.
Goals
a) Cameras
b) Animation
c) Transition to gameplay
Personnel
Technologies, tools, and resources used
Tasks undertaken
What we found out
I was initially concerned using Unity timeline, as I had used the equivalent in Unreal 4 to little success a few years back. However, I found using timeline’s fairly easy. Whether it’s because Unity’s system is more accessible, or I’m less of an idiot now I’m unsure.
Open issues/ risks
N/A
Recommendations
Creating the cinematic we want for our game should be able to commence next week if the level has been built. Alternatively, expanding upon this system by adding dialogue and trigger volumes for additional cinematics should be further explored.