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Hook - V0.0.4 Devlog -Implementing the Quest System

Echo in the Shadows
A downloadable game for Windows

This week, I made significant progress on implementing the quest system for Echo in the Shadows. The core functionality is nearly complete, but I encountered a UI bug where the quest overlay persists during the loading screen. I plan to address this next.

There was some issues for a while where I kept changing the way I wanted to make it and try to make it better. I would delete my progress and start over from a different angle. This issue happened multiple times. 

I worked heavily on the Quest system in c++ trying to make sure it was implemented thoroughly. This did include research on how objectives work with data tables and structs of information in unreal. After I finish this up I will work on the save system fixing up a few bugs that we had during the last build of the game.

Here is the AddQuest() function from my UQuestComponent, showing how quests are dynamically added and validated using DataTables.

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