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Devlogs

DevLog 08 - Progress in Godot

Solid Progress

4 months later and here we are. The first few steps towards my first game have truly been made, now with the help of Godot.

I said it in my last DevLog and I'll say it again, it was the right decision to switch to Godot.

It's been a really long time since I've learned so many new skills, struggled with and solved issues, and saw a project slowly take shape. But I'm having so much fun doing it. I think the fun comes from the joy I get when the code comes together and does what I had hoped it would: seeing how the logic and the math works and mapping out the connections in my head. There's so many Eureka moments to be had.

For this DevLog, I thought I would skip on the text and share my thoughts with you via a video tour of the project in its current state. Right now I have just a handful of mechanics worked out and I'm gradually building each new mechanic either inside this main test level, or inside a standalone project until it's ready to be added to the test level. This makes it easier to keep new code isolated as I learn how it works and how to keep it organized.

Tune in for DevLog 09, where I'll share my progress with Enemy behavior and State Machines.

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