Devlogs
3.2.1.1
Posted July 09, 2025 by SuperTripLand
#3.2.1.1 #supertrip.land #supertripland
ADDED:
- Added Seppuku when jumping into void (self KO)
- Added Seppuku canvas when self KO
- Added Seppuku sound effect when self KO
- Add Discord Authentication option to Login/Register popups
- Zippy pickups now force player to run up until last second of zippy's duration
- Recentered Daily spin popup elements
- Added New Daily Spin Hue Shift Background shader
- Daily spin hides TripCoin counter in top right when spinning (thanks @kauyan)
- Added rank icons to [TAB] menu
- Added ping to [TAB] menu
- Added new bullet decals when shooting grounds / walls
- Ping text and ping background colors change from green to yellow to red depending on ping
- Bots now take full advantage of their invincibility and don't move for 5s
- Updated match codes to be hexadecimal only and 8 characters long so that they "look prettier
FIXED:
- Fixed bug where coins got lost when Seppuku
- Fixed Daily Spin grayscale button shader glitch
- Fixed daily spin background shader broken / spitting warnings in console
- New quick links scripts / no more warnings in console
- Fixed bug where Discord Version of STL would have a level menu that wouldn't load
- Updated Itch.io to have a persistent index.html wrapper (very thing ~8 lines of HTML for whole app) so that all updated auto sync to itch.io
REMOVED:
- Removed referenced script console warnings on game object navmesh, starlight, levelup, boxblur, rotate light, and circle blur"
- Removed bloated scripts and assets"