Devlogs
Balancing Tweaks
DRGSNZA browser game made in HTML5
Version 0.8.9.3
Changes:
- Rebalanced existing hitch/buildup/sneeze curves to make maximum levels of sneezecount trigger more effective.
- Increased the max amount of tickle, burn, and sneeze trigger. Should make hitting maximum amount take longer.
- Nose trigger system reworked. Uses new curves to determine probability of trigger, depending on percentage of tickle/burn present. Updates slower, but effect is bigger.
- Sensitivity now uses a curve system and should have a bit more impact overall.
Bugfixes:
- Tickle/Burn decay timers would not start due to a spam of 0 damage signals. They now decay properly.