Posted July 07, 2025 by Cuddle Code
My wife and I love creating small building strategy games. This is our third - after farming and town building, we made Hell Building.
During playtesting, we discovered something unexpected: your real enemy isn't the game mechanics, but your own greed. That's why we chose this theme "Hell". Get too greedy, and you lose everything.
You build hell by spending souls, positioning structures strategically to earn more souls until you complete the Dark Lord's building list. The game can be finished in one run, but greed is your downfall.
When you fail, the Dark Lord lets you "transmute" your entire hell into powerful relics. Bigger hell means rarer relics. We borrowed the prestige system from incremental games and put it into strategy.
I've published the first playable version of Hell Builder here:
https://jetamp.itch.io/hell-builder
If you don't mind, please leave feedback - it means everything to us. Thank you.