Posted July 07, 2025 by Fat Snail Games
#vampire
Last year burned me out.
Over 12 months chasing investments for Pixel Punch - a project that was too ambitious, too expensive, too heavy for an indie team.
We learned a lot. But in the end, we were left with no funding and no clear way forward.
I didn’t want to stop. I didn’t want to be bitter.
I just wanted to create.
Something smaller, doable, and most importantly, something finishable, even solo.
That’s how Boris – Vampire Slayer was born.
A pet project. A creative reset. A quiet rebellion.
Because:
it looked simple (spoiler: it’s not)
the mechanics are familiar
there aren’t many fresh games in the genre
it felt doable with a tiny team and no budget
it’s fast-paced and fun to make
And you know what?
That "simplicity"? It was an illusion.
Every day brings something new — mechanics, bugs, animations, content, flow, polish...
It all takes time. Focus. Patience.
But there’s also something else:
The thrill of a living, breathing project that moves forward.
Not for investors. Not for hype.
Just for the game itself.
I’m not expecting miracles.
I’m just sticking to a plan I know I can survive.
And honestly? That’s already more than I ever managed while chasing funding and external validation.
If you want to follow along, I’ll be sharing updates as I go.
And now, back to work — Boris has vampires to slay.