Posted July 07, 2025 by KatalystKaleb
At first there was no sliding and the wall jumping was off a little bit. And now of course that's fixed. The focus is to make movement that feels good since all my other projects have stiff movement.
This includes things like:
►Coyote Time
►Jump buffer
►Varying Jump Height
►Visual Feedback
►Audio Feedback
things like these that make it feel real and... immersive is good way to put it.