Posted July 07, 2025 by Beastwoe
#Rocket Swarm
🔫 [NEW] Double Tap
"If at first you don’t succeed… just keep tapping."
Rockets now have an X% chance to say, “Nah, one wasn’t enough” and launch another rocket on impact.
Starts at 10%, increases by 10% per level.
At max level: 100% chance. Yes, you read that right. Infinite rocket loop, baby.
Rarity: Fair (but only because we couldn't call it "Unfair")
“Because dumb rockets are so last season.”
Rockets that would otherwise flail around awkwardly now auto-reacquire new targets like seasoned bounty hunters.
Rocket speed and agility scale by +10% per level — they don't just chase now, they cut corners like a Fast & Furious extra.
Text: “Rockets seek out and destroy enemies. Rocket speed up by X%.”
Rarity: Epic
Michelle’s rockets now turn like they’ve read Sun Tzu.
“Size matters. So does overkill.”
Rockets now deal +X% damage against mini-bosses and bosses.
Starts at 20%, goes up by 10% each level.
The bigger they are, the harder you rocket.
Rarity: Rare
Warning: Bosses may file HR complaints.
“Death is just the beginning... of a combo.”
When a rocket executes an enemy, there's a chance to trigger other weapons like laser sweeps and orb launches.
Starts at 10%, increases by 5% per level.
Basically: you kill something → more stuff explodes.
Rarity: Rare
Rockets now live rent-free in your enemy's afterlife.
“Long-distance relationship goals.”
Rockets do double damage at long range… but lose steam the closer enemies get to your tower.
Damage scales down X% per meter, encouraging tactical placement and “please-don’t-get-too-close” energy.
Rarity: Passive-Aggressive
Works best if you scream “HEADSHOT!” every time it hits.
The haunting absence of balance testing we promise is totally on purpose.
Rocket AI so smart it applied to MIT.
Bosses now send passive-aggressive notes to devs.
👋 That’s all for now, Swarmers. Remember: when in doubt, launch more rockets.
Catch you in the blast zone.
– The Nexus Rush Dev Team 🚀