Posted July 06, 2025 by Unirion
#game design #coding #solodev
After years of being a game developer with Unity and Godot, I just had a big realization: running all heavy operations in a separate cpu thread pool is the #1 solution. This is especially true when you need to do a lot of encryption for security reasons, like in my game, Waifu Elements. I spent so many hours trying to find a workaround, and then—boom, bingo!—threading solved all of the issues.
Never stop learning. The constant opportunity to learn something new is why I love game development. From coding and graphics to sound design, it's an amazing world to be in!