Devlogs
Beacon Patch 2.31
BEACONA downloadable game for Windows
Beacon patch 2.31 is released, making some balance tweaks to armor and debuffs as well as fixing the Continue item loading bug!
Balance
- Armor: Reduced base player armor value and balanced item/mutation armor items to make maximum armor attainable 80
- Difficulty Settings: Tweaked player damage taken values to be balanced around new armor values. Will generally mean you take slightly more damage, and armor items will provide more benefit when found.
- Debuffs: Increased duration of many debuffs to 10 seconds, including all flame and acid damage types. This should make Resistance a bit more desirable to pick up and give it more room to affect the duration of pickups when tweaked.
- Weapon: Energy Blaster - Increased accuracy
Misc
- Added glow highlights to many crates and a few other mechanics such as ziplines
- Widened collapsing basalt bridges and succulent trunk bridges to make easier to walk over
- Minor updates and fixes to the new Tutorial
- Updated Level 2 End/Level 3 Start zone
- Added new weather types to the Main Menu weather randomizer
Fixes
- Fixed items not being loaded correctly on Continue and Weekly Runs
- Fixed lower waterfalls and tiny basalt spires from registering as a drop drone position, which should prevent getting stuck if fallen off of the main level onto one
- Fixed conveyor boosters occasionally not boosting the player the full way
- Fixed enemies being afraid to enter the Ouroboros Armory pod (Navmesh was broken)
- Fixed start level ship pod rendering incorrectly in some fog types
- Fixed Uncharted crates dropping bonus health injectors
- Fixed level 2 shipwreck intro booster flinging player into the void
- Fixed Bio-Extractor being un-pickupable from Ship Caches and fixed model being skewed
- Fixed a handful of challenge settings using Tesla and Pyro hologram mutations having missing mutations on their spawn lists
- Fixed Flauros weather fog sphere having no material applied
- Fixed a few passive items having too small of pickup triggers, making them impossible to pick up from the new Ship Cache crates
- Fixed level 5 edges of the level having unnecessary fall triggers that would reset the player when floating
- Fixed landmine trigger blocking shots when dormant in the ground
- Fixed Steam Vent wall trap from hurting/pushing player while inactive