Posted July 06, 2025 by Jam Bell Games
Hey folks, I'm Libero, one of the programmers at JamBellGames and "director" of this new project called BORDER CONTROL.
If you are not familiar with the work we do at JamBellGames you need to know that we are primarily a game jam group.
We partecipated in many Godot Wild Jams and some others like Big Mode, SafeInOurWorld and GlobalGameJam.
We've also been working on releasing one of our jam games for free on Steam, Ignis Dei.
Hopefully that will be up soon and I'll post about it later on.
So what is BORDER CONTROL?
This is going to be our very first non-jam project, the plan is to release this game on Itch and Steam (and possibly other platforms) and it's going to be BIG, like a proper full-length indie game that you can play and replay and hopefully tell your friends about.
Who's involved?
I'll take care of designing, programming, 3D modeling and engine implementations.
We have Andrea doing audio and Antea doing Art.
More people will likely be joining us later.
What's the plan?
It's too early to say anything but the first step is to release a demo, for free here on Itch, and see how that goes.
We'll collect feedback and see if the idea works, then make plans accordingly.
Ok, but what is this game about?
Let me put this into bullet points so it's a easier to explain the core elements:
- Vehicle driving in
- Checking ID
- Reporting
- Inventory
- Picking up, equipping and using consumables