Posted July 06, 2025 by DarkcomDev
#low-poly #trees #bushes #game-assets #3d-models #VR #mobile #pbr #nature #stylized
I'm officially relaunching the Trees & Bushes Pack, now reworked with a clear goal: maximize performance without compromising visual quality.
This isn't just a cleanup — Iβve gone deep into the technical side of things to make this asset pack even more reliable for VR, mobile, and performance-critical projects.
All 200 models were reviewed and optimized by hand.
Removed unnecessary geometry and improved topological flow.
Everything is cleanly named and neatly organized into collections inside the .blend
file.
Completely new PBR texture atlas at 4096x4096 resolution.
Includes:
Base color
Normal map
Alpha channel
Translucency color
Translucency level
Available in .png and .xcf (fully editable in GIMP/Krita).
The pack now includes a GLSL shader for Godot (adaptable to other engines).
Implements real translucency — perfect for semi-transparent foliage, backlighting, and more.
Exported in all major formats:
.blend
, .fbx
, .glb
, .ply
, .obj
, .x3d
, .3ds
, .stl
Tested and compatible with Godot, Unity, Unreal Engine, and others.
Even with realistic shapes and detail, models remain lightweight:
Average per mesh: ~193 vertices / ~106 faces
Heaviest model: 2,355 verts
Lightest: 4 verts
This makes it perfect for dense forests, mobile games, or scenes where you need a lot of variation with minimal overhead.
In the next few days Iβll publish a before-and-after devlog showing visual comparisons and wireframes, so you can see how far this pack has come. I'm also preparing a small demo scene showcasing the updated assets with real lighting and post-processing.
π If you already own the pack, this is a free update.
π If you're discovering it now, the suggested price is $8β12 USD.
Thanks for your support — and for making beautiful, efficient worlds with my work. π±
— DarkComDev