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Devlog: One last (failed) attempt to get the game working on mobile iOS web

RitualBound
A browser game made in HTML5

Since the game is in the final stages, I put in another attempt at getting the game to work on iphones/ipads. While I did manage to get it running and playable this time, there is now a frequent crashing issue on those browsers, that seems to happen every time I play. I could usually make it through a single one ritual before a crash happened.

I tried to look into the issue, and unfortunately, most people's advice is just to avoid the web export option for iOS devices, since it has a lot of bugs apparently. Also, I can't attempt to even troubleshoot it unless I had a mac.

So at this point, I will just not worry about it.

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