Devlogs
🔧Minor tweaks (Version 2.3.2)
Posted July 06, 2025 by VenomRex
#devlog #game update #new changes #bug fixes
Hey guys,
Hope you are having a good weekend,
Here are the bug fixes for version 2.3.2:
- Sometimes when combining items across inventory the game bugs out and a ghost item appears in the middle of screen.
- Royal seal of deferment now adds +7 days to the "Due in X Days" when player agrees to skip payment for next week.
- On the payment day, both the continue and pick artifact button both appear at the same time making it look like buttons are duplicated.
- On the payment day, the checkmark that appears prior to calculating the results will no longer appear now.
- Merchant now properly accounts for the bonus added on top of the combos when created during the trading phase.
- Item prices should be rounded now (Should.. )
- Sound added to the "OK" button for the One Time For The One Time artifact.
- Volume preference saves now.
- Whenever player combines item A with item B and both items happen to have different numbers (i.e 1 and 2), the value of the number would be very off
Changes to the game for version 2.3.2:
- The fade duration has been decreased from 1 second to 0.75 seconds in between days.
- Combinations within shop now show regardless whether player owns the items or not!!
- Bandit and Treasure rewards scale with days.
- Added Porcelain + Grade C Saffron = +15% to the combination list.
- Money particles appear when selling an item.
- Items return back to their original place if they are not sold or bought properly.
Thank you to all those who are still following along with my game, I promise the game is near its completion,
I have already planned 3 more events, and 2-3 cosmetics added to shop that I hope to complete very soon as I am very eager to work on my next game!
Take care all!