Posted July 05, 2025 by GROVE DEVELOPMENT
Hello all! We hope you're enjoying SNAKE:BYTE!
Just a cheeky lil day one patch, you've seen many of these before... didn't want to do it but hey our fault really.
patch v1.0.1
- Added unlock blurb for CODEX entries and Gallery content in their respective menus.
- Added better signposting for Region 02 holes.
- Added /5 \ /25 log requirement amount to the console for better clarity.
- Added chat-log cancel redundancy to prevent chat messages from running whilst you are in an intrusion.
- Added 'Quota Complete! Extra days: x' text to the interfacer chair window for when players have extra days remaining.
- Added additional projectile pass-throughs for Boss 02's capture scenes to prevent scene overlapping.
- Added ability to remove Breast+ / Thigh+ ailments via maggie's marking removal menu.
- Adjusted interaction with level 3 access key in Region 02 to better communicate underground location.
- Adjusted Bounty 10 hit tiles to be beneath the player for better clarity.
- Changed name input to movement-based input due to buggy keyboard input method.
- Improved clarity of a certain middle platform in Region 02.
- Adjusted ending 01 message to be a little clearer that there's more to the game.
- Simplified region 03 wall trap from complex and redundant parallel scanning event to a simple 4 tile high ground trap (why didn't I think of this before?)
- Should fix instances of infinite lag + byte softlock due to core usage in area.
- Should fix indestructable wall traps as you simply need to hit the beam.
- Turning on switches beside Q.Syphoner now grants player 2x logs + associated codex entries if not yet collected.
- Defeating a WorkSpy 'roomba' will now grant all codex entries as enemy does not provide logs.
- Fixed incorrect game over message for running out of time during an Intrusion Trace / Boss fight.
- Fixed missing Region 03 gallery unlocks if you finish the true ending (will need to replay the true again ending and get to the credits in order to trigger this unlock)
- Fixed bomb getting stuck if player stands above during the first stage of Boss 02
- Fixed Region 03 wall trap interfering with other events due to redundant eventing left in.
- Fixed post-capture dialogue leaking into the apartment after player's HP runs out.
- Fixed Region 01 Boss not resetting switches if player progresses past first stage (Exiting out of an intrusion resets all switches on that map, but as the fight is a multi-map affair, previous maps are not reset).
- Fixed post-boss checkpoint save window from not showing up.
- Fixed tutorial exit teleporter solidity.
- Fixed new quota checkpoint save appearing before the previous quota bossfight has even been completed.
- Removed extra 'exit unlocked' message from final Boss 01 stage.
- Text wrapping and formatting fixes.
- Replaced instances of [player] with correct player name.
*Disclaimer: We mentioned 20+ enemies in the past. This was a mistake due to counting duplicates, and the true amount is 19, apologies!*
*Missing things:
- Marking staying on in some gallery scenes
- Endings aren't in gallery yet
- KWK speed change*