Posted July 05, 2025 by MythAtelier
#cgc #update
What? So soon?! Yes, indeed. We now have the means to patch CGC faster now so smaller fixes can be rolled out not too long after bugs are reported. Without further ado, let's get into the Change Log for Version 1.6.4:
MYTH_CGC_CoreEngine (v1.6.4)
MYTH_CGC_ActionPack1 (v1.2.1)
MYTH_CGC_PartyUI_TypeA (v1.1.4)
MYTH_CGC_HelpBoxControl (v1.2.2)
MYTH_CGC_BlockGenerate (v1.3.1)
MYTH_CGC_EquipCards (v1.0.6)
MYTH_CGC_CardCollection (v1.0.2)
MYTH_CGC_TextFormatPlus (v1.2.3)
MYTH_CGC_CardParticleFX (v1.1.2)
MYTH_CGC_IndependentCardVariables (v1.2.1)
MYTH_CGC_CardSummonsCore (v1.0.4)
A good number of these are the changes for a Warning System we are using which should 1) reduce the number of potential crashes and softlocks and 2) tell you exactly where the error is for the purposes of troubleshooting. These Warnings are posted to the Console Window which can be set to open automatically whenever there is a Warning to show by turning ON the Open Console On Error? parameter in the Core Engine. This parameter will not activate in deployed projects so its only for when you are working within the MV/MZ engine.
The Warning System is still new so there may be errors we have not accounted for or false positives where it reports an error but the source is correct. If you run into any of those cases, please let us know and we will keep improving it. The hope is that eventually between the Warning System and the Improved Documentation that users are able to resolve most common issues on their own without our team's intervention.
The Steam Release for CGC v1.6.4 and Card Summons is hopefully happening later this month. We will be able to roll out Japanese language versions of the CGC Demo Project and Main Suite Plugins to all platforms once it is out. We hope this is the first of many languages that we are able to localize the plugin to and build the audience that wants to make cards games using RPG Maker.
See You Next Update,
MythAtelier Team