Devlogs
Version 0.7.0 patchnotes
- Added artillery
- You now start the game with 3 Wisent self-propelled mortars!
- It fires without needing LOS
- It only has a 5% chance of exactly hitting the target. Accuracy bonuses other units enjoy don't apply.
- The shells disperse around the artillery's target in a realistic ellipse-shaped pattern.
- The lengths of the axes of the ellipse vary at a different rate when the target distance changes (see image at the end)
- For now, only the extremities of the axes are displayed so the UI looks like a box (going to get fixed soon)
- Added music
- The music changes dynamically based on mission completeness and combat intensity
- By Serpo AKA melloforge
- Added crater visual effect (created when an explosion happens)
- Added minimum firing range mechanic (only on the wisent mortar for now)
- Restored missing visual effects when vehicles fire
- The targeting tool no longer "sticks" on friendly units
- Improved how missed shots behave
Example of the shell dispersion pattern: