Posted October 29, 2019 by Hotaog
#Game Design #Dungeon Siege #Player #Statemachine
This blog will outline the tasks that was undertaken in sprint 3 and what was used in order to achieve this. This sprint I decided to move onto the Player AI Targeting Orders. This involved setting up target closest, target weakest and target strongest for the Player AI .
This sprint I ended up finding the resources listed below:
Dungeon Siege Manual: https://manualmachine.com/games-pc/dungeon-siege/1118540-user-manual/
During this sprint i found out that there are threes types of combat based orders that you can set for the player AI in Dungeon Siege. These orders consisted of the targeting orders, the attacking orders and the movement orders. I also found a really handy resource (Dungeon Siege Manual) that tells me how the player AI is to respond when the different orders are chosen. For example the movement order engage constrains the player to a set bounds of their original position.