Devlogs
Weekly Devlog – Week of 04/07/2025
Posted July 05, 2025 by exepa
What did we get done this week?
This week LovecraftProject made some solid leaps forward.
The core gameplay loop is almost complete. Here’s a quick recap:
- The exit portal now properly ends the run.
- A final screen shows up when you either escape or die.
- You can return to the main menu after the run ends.
- Final stats (sanity, health, knowledge) are saved and displayed.
- The map is fixed for now.
- We’ve added random spawners: chests, documents, traps.
- Combat system works with at least two different enemy types.
- Accumulated knowledge is saved if you escape through the portal.
- Persistent values carry over between runs (if you finish correctly).
🧠 Thoughts & mini-dev-crises of the week
- Learned not to destroy everything every time I refactor an enum.
- Struggled a bit to balance object randomness — still a long way to go.
- Brain melted a bit trying to improve interaction design thanks to player feedback.
🔜 What’s coming next (or so I hope!)
- A simple tutorial.
- Option to skip it if you already know how to play.
- Combat tweaks to make it feel less clunky.
- Improve enemy movement and pathfinding.
- Make sure WebGL runs without weird resolution/input issues.
- Add credits to the main menu.
Thanks for supporting the development 💙
If you played, left a comment, or simply followed the process: I send you a big hug from this side of reality!
LovecraftProject