Posted July 16, 2025 by Tx Limited
Welcome to Part 1 of our biggest development blog so far. V0.5 brings major additions, visual upgrades, gameplay polish, and a focus on competitive play and online progression. As always, Fracture Break is still in active development, and everything shown here is subject to change before the demo build releases.
Let’s dive in 👇
Recoil has been completely reworked to feel more realistic and aggressive — especially on Assault Rifles. Weapons now behave with authentic feedback: backfiring on sustained fire, distinct recoil for SMGs vs LMGs, and improved handling per weapon class. This adds depth, requiring players to master their tools rather than spray blindly.
We’ve added dual-wield capability for select pistols, allowing players to run Akimbo setups for close-quarters chaos. Akimbo disables ADS and reduces accuracy but increases raw damage output. Balancing is still ongoing.
Sticky Bombs are now part of the throwable roster. They can be planted on surfaces, vehicles, or enemies for tactical takedowns and area denial. Adds more depth to utility strategies in both objective and survival modes.
Players can now vault over low walls and obstacles, improving map flow and tactical mobility.
The Body Cam System now features two POVs (instead of three), allowing players to switch between classic eye-level and immersive body cam with V
on keyboard or D-Pad Up
on controller.
A new Esports UI preset has been added, with a minimalist layout designed for high-focus gameplay and spectatorship. It includes the Momentum Tracker, which dynamically displays clutch plays, streaks, and key game moments — perfect for tournaments, Ranked, or streaming.
We’ve added a soft reactive glow to menus and HUD elements. These respond to player state (e.g. low health) or team colors for better clarity and immersion without overloading the screen.
Game modes like Hardpoint now feature real-time, animated indicators that change color and pulse as objectives rotate or shift — helping players stay situationally aware under pressure.
The in-game store now supports 1 to 5-star ratings for items like Tactical Bundles, Gloves, Watches, and Skins — allowing the community to voice preferences and discover the most popular content.
You can now activate a Ranked HUD preset from the settings menu. It removes all non-critical UI elements, leaving only key info like ammo, timer, teammate pings, and division badge. Aimed squarely at esports players and Ranked grinders who need precision under pressure.
FOV slider added: now ranges from 50 to 120.
Choose between Static or Reactive HUD layout styles.
Menus are more animated and dynamic (Main Menu improvements still in progress).
UI animations added to match selection and training areas.
Progress can now be saved to the cloud in the Profile Settings tab.
Offline and Online progression are separate — so if you hit Prestige 10 offline, it won’t carry over to online play, preserving fair matchmaking and Ranked integrity.
Expanded customization lets you kit out your operator with:
Gloves
Watches
Nail Paint
Bracelets
Skins
All unlocked via gameplay or the revamped Battle Pass system.
Our Battle Pass includes universal weapon camos from Common to Legendary tiers. These apply to all guns once unlocked and bring vibrant, thematic style to your loadouts.
Fracture Break’s Ranked mode will be Clan-Based — meaning your progress is tied to your team’s success. Climb as a squad, earn exclusive division-based rewards, and show off your status with custom banners and emblems.
While full functionality is coming in a later update, we’ve begun foundational work:
Division tracking
Clan roster support
Ranked-only rewards
⚠️ More details coming soon.
To better focus development and polish what matters, we’ve discontinued several features for now:
❌ Classic Multiplayer Mode – replaced with a more modern pacing system.
❌ Campaign Mode – cut to prioritize Zombies & Multiplayer.
❌ Custom Prestige Icon Editor – removed to reduce UI complexity.
❌ Workshop Mode Designer – shelved due to technical scope.
❌ Melee Weapons – discontinued for now due to balancing issues.
That’s it for Part 1 of Dev Blog V0.5 — a huge milestone in Fracture Break’s journey. From competitive system foundations to new mechanics and UI overhauls, we’re steadily moving toward a playable experience.
🧟♂️ In Part 2: We’ll cover Zombies content (including our first round-based map “Factory”), perk systems, map reveals, weapon attachments, and more.
Thanks for following along. Let us know your thoughts — and stay tuned.
— Tx
Founder & Owner, Fracture Break