Posted July 03, 2025 by ZLD1
#drawing #tileset #pixel art #art #open source #android #windows #linux #OSX #SD3 #mobile #digital art #rpgmaker
Devlog!
void◆sprite has recieved its monthly update! There have been many great changes, alongside detachable workspaces.
Do note that with this release we’re now making arm64 Mac builds. I have no way of testing if they work, so please let me know. We’ve also started working on the web manual, which you can help write in its separate repository: https://github.com/counter185/voidsprite-web-manual
Update checker: on Windows and Android voidsprite can now call the GitHub Actions API to check if there’s a new version available on nightly.link
Improved scrolling which now supports floating point numbers
Initial work on a generic pixel data extractor (something like .data
in GIMP)
Split featureset based on platform: some UI elements and settings will not appear if they’re tied to a feature that the platform doesn’t support
Initial work on a native plugin system
Power saving modes: Off
- no FPS lock, Medium
- 20 FPS lock when unfocused, Maximum
- 2 FPS lock when unfocused, Automatic
- choose based on battery level
Text fields can now copy/paste
Direct path input in non-system file picker
Android: add a proper APK signature to allow updates
Native Mac ARM64 builds
The navigation bar only shows the submenu keys on Alt focus now
Multiple windows: you can now detach workspaces into separate windows that are still part of one voidsprite instance.
Fix split sessions not tracking unsaved changes
Added a link to the web manual in the launchpad navbar Help section
Improved selection rendering performance
That is all!
We sincerely hope you enjoy this update! -the void◆sprite team