Devlogs
v0.23 Notes
Hello DungeonSweepers!
We're back with another small update to the game after feedback provided by some playtesters -- thank you all for the responses! Most of this is foundational work for a larger update to come with more items, enemies, and dungeons, but we do hope you enjoy it.
General
- Dungeon 3's Dragon power is now 17, down from 19.
- Dungeon 3's layout is now 11x17, down from 12x16.
- Gorgon is now fully surrounded by bricks. Will become 0 power when all bricks around her are destroyed.
- Library UI will now reflect what is currently spawned in the map instead of all the initial spawns. Use this knowledge!
- Scroll: Vision Orbs now spawn a new vision orb randomly on an unrevealed, unused location (if one exists).
Bugfixes
- Fixed Rats facing logic when the rat scroll is used. They should now no longer face the Pied Pieper and instead look rabid.
- Fixed Gargoyles facing logic. They will now always face their twin.
New Content
- Faerie - like the gnome, will flee to an unoccupied space after initially found. After the second time she is found, will reveal her hiding spot (magical fountain).
- Magical Fountain - refills all potions and spell items.
- Item Chests (Common/Uncommon/Rare/Epic/Legendary) - will provide a random item of the rarity when opened.