Posted July 02, 2025 by Jonesus
#devlog
Hi everyone!
This is the first devlog for my solo indie horror project — a PS1-inspired, fixed-camera survival horror game built in Unreal Engine 5.
The game is set in a crumbling British town, inspired by the gritty atmosphere of Silent Hill and the tense pacing of early Resident Evil. You’ll explore dark alleyways, boarded-up shops, and ruined interiors all while avoiding 'rage-infected' enemies inspired by 28 Days Later.
The camera is fixed-perspective, the graphics are lo-fi and stylized, and everything — from character models to level textures — is being developed by me using a combination of hand-made assets and AI-assisted tools.
Some custom environment textures for buildings, pavements, interiors, and props
Player character and first zombie character model
Early AI system for zombies that chase, grapple and attack
Several modular building tiles
Working in-game camera system with scene transitions
This isn't just another zombie shooter — enemies are fast, aggressive, and designed to overwhelm rather than follow slow patterns. You won’t be mowing them down — you’ll be trying to survive with minimal resources, tight visibility, and sudden ambushes.
Think:
“What if Resident Evil took place in post-outbreak Britain, and the zombies could sprint?”
In the next few weeks, I’ll be:
Continuing to block out street level
Add more zombie variants and enemy types
Starting early work on item pickups and a simple inventory - puzzle pieces keys etc
Some props to decorate areas
Continuing to refine the visual style and lighting
Thanks for checking out this devlog.
If you like what I’m working on, follow the project here on Itch.io , and feel free to leave a comment!