Posted September 01, 2019 by Ponti Kue
#obstacles #obstacle generation #procedural #procedural generation
Another small update report.
I've just replaced the old obstacles with better assets and I've added a few more to have some variety. Before I only had 3 different obstacles: Trash bags, Trash Cans and Dumpsters. As seen in the image below, the new obstacles are much better in terms of variety.
Also I've tried separating the obstacles into two groups: ones that can be jumped over (trash bags, cardboxes, etc.) and ones that cannot be jumped over (trash can, road blocks, etc.).
Additionally I've adapted the obstacle generation algorithm to the new environment. Since the elevation and orientation of the streets changes (unlike the first demo), the obstacles need to be placed accordingly. There might be a few bugs still, but I'll try and fix them later once I get the game-play working.
Now on to the next thing.