Devlogs
Development Log: Enemy Update โ Formless
Blue Shutter - Development Log: Enemy Update: Formless
๐ Animation Overhaul โ Phase 1
- NEW ENEMY: Cyclops
- Began improving Formless enemy.
- Started work on new dash and tentacle attack animations.
๐ Animation Overhaul โ Phase 2
- Completed new dash and tentacle attack animations.
- Created new animations for:
- Idle
- Run
- Vulnerable
- Vulnerable Recovery
- Pre-dash
- Pre-attack
๐ Animation Overhaul โ Finalization
- Finalized and polished all Formless animations, ready for AI integration.
๐ง AI Logic Integration & Combat Refinement
- Refined tentacle attack hitbox timing and adjusted range.
- Synced all new animations with combat actions for smoother transitions.
- Replaced fixed-duration attack logic with dispatcher-based triggers for flexibility.
- Improved slope detection using expanded raycast checks above and below ground level.
๐ง AI Behavior Tuning & Player Interaction
- Added new functions to optimize turning and player position awareness.
- Tweaked dash range and dynamic tentacle follow-ups based on player proximity.
- Enhanced tentacle barrage logic:
- Formless now reorients toward the player between strikes when in range.
- If player is out of range, Formless ends the attack sequence naturally.