Posted July 01, 2025 by Cerff
#arcade #game #unity
Hey there!
I wanted to write this devlog to share a bit about how it’s been recreating my own version of Space Invaders using Unity. The idea started as a personal challenge — I wanted to see how close I could get to the feel of the original arcade game, doing everything from scratch.
All the sprites were made by me. I tried to stay true to the original style, but with cleaner, modern pixel art. The player ship, enemies, shields, and UI were all redrawn by hand. Nothing too fancy, but it’s all mine.
The core gameplay follows the logic of the original as closely as possible:
There are a few things I haven’t implemented yet:
I’m planning to write more devlogs soon, focusing more on the source code structure, some of the architecture choices I made, and the techniques I used to recreate specific mechanics. Nothing too fancy — just honest documentation of the process, in case anyone finds it useful or interesting.
The whole project is open-source. Feel free to explore the code, reuse parts of it, or contribute.
Thanks for reading :)