itch.io is community of indie game creators and players

Devlogs

About engine migration: From Godot to RPG MAKER

ROAD TO THE BEAST H
A downloadable rttbh

I was generally comfortable using Godot. But a recent incident forced me to make the decision to migrate the game to RPG MAKER.

This meant sacrificing a bit more power, but still knowing the engine well.

New changes:

The game will opt for a shifting approach between 2.5D, first-person 3D, and visual novel modes.

I managed to create my own time-based system, so when a predator devours you, you can interact with it, fight, use items, and increase your relationship with it. "It's quite similar in principle to what Loneclaw created." However, I want it to be a foundation, not a copy. And this isn't the game's core mechanic either. (Compared to a more general understanding, it's more of a relationship system that lays the groundwork for giant, ghost, and other NPCs).

Leave a comment