Devlogs
Hotfix! (To some really game breaking MP bugs)
Hello Everyone!
First of all thanks to everyone who has downloaded/played, response to Cardcannon has been even better than I hoped for!
This hotfix focuses on 2 major bugs affecting multiplayer lobbies.
- Fixed host's score being improperly counted, leading to them not being able to win. This bug snuck in at the last second when I adjusted how score was calculated just before launch after all playtesting.
- Fixed lobby/card desync if a player got bumped down a position after a player leaving.
- Adjusted score calculation to 100+pointsearned+(5*hp)-ceil(0.5*totalMoves)
- Fixed blood not coming from health card for local player