Devlogs
AutoCoin Version 2
I have updated AutoCoin with new features and graphics
- The player now moves 16px at a time instead of 8
- Considering the mazes are made up of 16x16 tiles I should've done this from the start
- Instead of a step counter, random encounters are determined with a timer
- This prevents some lag my step counter implementation caused and you can now "away from gameboy" grind until your next level up
- Changed wall tiles and added more variety to the floor tiles
- Added more detail to the slime sprites
- A new settings menu at the beginning of a new game allows you to change how some mechanics work
- This should add replay value / give players an opportunity to make the game easier or harder based on their preferences.
- The exposition dumps for the opening and endings have been freed from the text boxes and are now text crawls