Posted July 01, 2025 by sharpglassgames
#devlog #vndev #otomedev
Hey, you. Keep coming back here, hmm? đ
Good. Because weâve got a dash of news and a couple of pretty pictures to show for June. đ¤˛đťâşď¸
Firstly, weâve unlocked the âGot Organisedâ achievement.
Our game development schedule 2025 is now relatively crystalized.
Secondly, we figured out the complex character relationship system for the 5 main characters and, just because we were on the roll, a simpler system for the 3 less prominent ones.
We got Excel spreadsheets.
We got graphs.
We got numbers.
Weâve got a good base to start off. A good base that weâll change and adapt as we test the game and gain feedback.
Thirdly, our background stats are up by 2, totalling 8 out of 22 back grounds ready.
Kyroâs got his first â and last â bartending gig at Tetra seashore. Right next to a mysterious door that has been welded shut for as long as one can remember but was allegedly open on the night of his gig.
Skyâs bathroom is done â not just to show what our main character looks like in her reflection, but to learn about her through personal items. Every object in our charactersâ homes has a story if you are into âexploration modeâ kind of playing.
Music-wise, we got Anaisâs draft for an emotionally heavy gameâs equivalent of the Day of the Disappeared. The vibe is so sad and resigned and hopeful at the same time, we almost cried while listening to it in the car. (Except we didnât because, you know, eyes on the road.) This doesnât rise our music stats just yet but gives us a really good soundtrack to look forward to.
Lastly, we are exploring a new way of writing. We already had a good part of the Demo branching figured out in Twine, but Twineâs interface never felt quite right. We are currently exploring Inklewriter to see if it works better in terms of giving us the birdâs eye view of the story and tracking choices and variables. Itâs early days, but itâs both fascinating and scary, so we are rolling with it with eyes closed.
The trailer remains on pause until TBC.
Thatâs it for a quick update, as we canât wait to get back to playing with Inklewriter: growing more story branches and go mad on testing them â again, again and again!
Our main goal for July is to program all charactersâ expressions in RenâPy and write the full script for one Demo path. This way weâll be ready to start on a build we can actually play in August/September, hurray! Throwing in new background and just one more character artwork would be a bonus. July is all typing and not so much drawing.
Please enjoy your summer and see you at our next update in <= August! đ¸âď¸đŚ˘