Posted July 01, 2025 by luckyape
When I published EMPIRES, I believed it was in a decent state. That was wrong, lol.
I had left in softlocks in the game, poor balancing, and other bugs, and players quickly found it. Their feedback was EXTREMELY useful in fixing these errors.
Right now about 80% of the games updates have been tailored through player feedback. And I plan to continue to utilise each players feedback as best as I can where appropriate. The game is now in a fully playable state and will receive even more updates in the future.
Thanks for playing and providing feedback!
Below are the changes made since the initial v0.1
New to v0.2
- new item "lemon"
- shop refresh cost 5 -> 3
- new visible highlight of when upgrades unlock
- fix of softlocks
- fix of web builds
- full screen option
- minor balancing
Coming in future versions
- ability to keep playing after beating the game
- more visual clarity
- more items
- more events
- more "synergy" between game systems