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Devlogs

v0.2 and listening to player feedback

EMPIRES
A browser game made in HTML5

When I published EMPIRES, I believed it was in a decent state. That was wrong, lol.

I had left in softlocks in the game, poor balancing, and other bugs, and players quickly found it. Their feedback was EXTREMELY useful in fixing these errors.  

Right now about 80% of the games updates have been tailored through player feedback. And I plan to continue to utilise each players feedback as best as I can where appropriate. The game is now in a fully playable state and will receive even more updates in the future.


Thanks for playing and providing feedback!


Below are the changes made since the initial v0.1

New to v0.2

- new item "lemon"

- shop refresh cost 5 -> 3

- new visible highlight of when upgrades unlock

- fix of softlocks

- fix of web builds

- full screen option

- minor balancing


Coming in future versions

- ability to keep playing after beating the game

- more visual clarity

- more items

- more events

- more "synergy" between game systems

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