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Designing Dungeons Tutorial (FREE!)

His Majesty the Worm
A downloadable RPG

So you bought His Majesty the Worm. I commend you on your foresight and good taste. Now, you own the act of creating dangerous environments, populating them with monsters, designing traps to be overcome, and hiding rewards.

Creating a dungeon can seem daunting, but it’s really just a series of small, discrete tasks. The act of creating a dungeon is actually fun for the Game Master and the discovery process is fun for the players.

To help you with this task, I have made this FREE course—Designing Dungeons: Or, How to Kill a Party in 30 Rooms or Less. This a series of discussions, practical examples, and exercises is designed to walk new Game Masters through the process of creating a new dungeon from scratch. The course provides a hands-on approach to the act of dungeon writing in an attempt to demystify the process.

Together, we’ll create a dungeon. Like Bob Ross, you can follow along at home using the provided workbook. At each step, I’ll talk through the design choices and philosophy of why I do things a certain way. And, like Bob Ross says, there’s no wrong way to do things—you can make different choices as you follow along. At the end, we’ll have a working dungeon you can actually run at the table.

(I have no clue if anybody will ever see another devlog I post for this game, but if 1d6 people get a kick out of seeing this course and wouldn’t have otherwise seen it, it’s worth the effort.)

Download His Majesty the Worm
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