Posted June 30, 2025 by Deakcor
Bug | Reference |
(RC2 to Stable) Fixed an issue when a point is close to the bone (weight was incorrectly computed). | (Not Reported) |
(RC2 to Stable) Fixed the Mesh GUI not refreshing properly when resizing the panels. | (Not Reported) |
(RC2 to Stable) Fixed an issue where some frames could be skipped during export because the process moved to the next frame before computation was complete. | (Reported by DM) |
(RC2 to Stable) Fixed particles being incorrectly multiplied by a factor of 100 when animated. | Link |
(RC2 to Stable) Input attributes are now correctly synchronized between the object panel and the animation panel. | Link |
(RC2 to Stable) Fixed a crash when copying a selection in drawing mode. | (Not Reported) |
(RC2 to Stable) Fixed 3D particle refresh issues (especially for images). | (Not Reported) |
(RC2 to Stable) Fixed a crash related to gradients. | (Not Reported) |
(RC2 to Stable) Fixed incorrect color brightness multiplication when using denoising on transparent colors. | (Not Reported) |
(RC1 to RC2) Fixed drawn image disappearing when scaling. | Link |
(RC1 to RC2) Fixed multi-key selection between tracks and optimized track selection. | Link |
(RC1 to RC2) Fixed missing images from MTL. | Link |
(RC1 to RC2) Re-added the lost ability to move bones with arrow keys. | Link |
(RC1 to RC2) Fixed drawing selection synchronization. | (Not Reported) |
(RC1 to RC2) Fixed incorrect transform with the GUI bone tool in rest mode. | (Not Reported) |
Fixed loaded animation tracks with incorrect interpolation. | Link |
Fixed disappearing image when using the back option on depth displacement. | Link |
Fixed line display when using tiled mode. | Link |
Fixed incorrect pixel/meter scale in sub-3D layers. | Link |
Fixed denoise usage on a layer with a sub-3D layer. | Link |
Fixed crash and synchronization issues when using multi-selection. | (Not Reported) |