Posted June 30, 2025 by Jose Machete
Hello there, my fellow Adventurers!
>Important and nicely curated update today :] Let`s get into the details --remember they are always explained in detail on the machete_edition_readme.txt
Vanilla Town Course mode got a big boost and an extensive re-working. While most of the improvements happen behind the curtains, there have been a LOT of hidden bugs addressed, mostly related to ProcGen dungeon generation when playing the No-Quest-No-Wilderness version of Z-Angband. Now it is quite a lot more enjoyable and packed up with improvements . Enjoy it!
Normal Z-Angband mode more also got a big improvement when it comes to ProcGen dungeon generation. There was a rare condition in the game that made floors to be skipped when the Adventurer delved further to lower levels, resulting in a cropped run feeling. Well that has been solved and now the game in both versions run as intended.
For a more simple game start, choose between the given savegames:
> ZAngband for normal mode.
> ZAngnilla for a non-wilderness, non-quests, only-one=classic-dungeon mode.
More levels to explore!
More monsters joined the Bestiary.
Re-worked staves, potions and rings and rods and wands TOO!
Enjoy the 0.6e Patch and keep those pesky goblins biting the dust!!