Posted June 30, 2025 by JesterOfDestiny
- Lowered the damage of Gnaar Brutes (15 per punch, 30 per bite)
- Added "Flammable" function to the Model Destruction entity - It allows models to be destroyed by the flamethrower
- The "requires explosion" function now works as advertised
- Added subtitles to Sam quotes (including to those that aren't there yet)
- Got rid of the "press use to read the message" text
- The lights in the reactor room of "Abandoned Space Station" no longer pulse, due to texture rendering issues
- The Yog-Sothum enemy has been given a different attack
- Added missing crossbow icon
- Fixed the issue of Zorg snipers' laser effect still being rendered after the Zorg sniper died
- Changed the last fight of Angkor level 2, a bit
- Reworked a lot of the fights on Aquarium City
- Also fixed a massive csg hole in a secret
- Ice platforms in Skull Canyon no longer bob
- Abyssal Metropolis also received a couple adjustments
What to replace:
- EntitiesMP
- All levels
- The classes folder (add HiveBrainProjectile.ecl)
- ModelsF/t3dgm/HiveBrain
- DataF/Messages/Enemies
- TexturesMP/Interface/Wsniper.tex