Posted June 30, 2025 by average_alien
Hi!
I've been working on this side-project of a game last year, and continuously adding and polishing things without ever sharing it with anyone.
So I decided to upload it on Itch in its current state, and continue working on things thereafter.
It's a turn-based strategy with some idea of territory control and supply chains/logistics. You need to capture tiles, which produce supplies, and your troops consume these supplies. But they can only consume supplies from the tiles that are connected to them by controlled territory. This can produce interesting tactical outplays related to starving enemy of their supplies. For example, if you're faced with a large group of enemy units, instead of facing it head-on, you can try flanking it and separating the troops from the tiles that are crucial for maintaining such force. This will make the enemy units starve and lose health, as well as impose a penalty on their combat capability.
Every tile produces a certain amount of supplies every turn, but the amount is different for all the tiles. For example, a factory can produce 10 supplies per turn, while a field or a forest only produces 1. Because of this, factories are very important for being able to field large armies.
Hopefully, there are people out there that are going to like the idea of this game.
Enjoy!