Posted July 30, 2025 by mobilelast
Summer tends to slow things down, but I managed to squeeze in a solid sprint at the end of the month. So here's Hanaa 0.5.0, landing with a surprising number of visual improvements.
Here are some of July’s highlights:
I finally tracked down the source of those stubborn lighting glitches. What started as a simple cosmetic fix turned into a deep dive into Unity’s inner workings—caching, addressables, and other dark corners I wasn’t planning to visit just yet. But now, darkness looks as dark as it should. Hopefully I didn’t break too much in the process.
Cars now kick up dust trails as they move, and there's early support for other particle effects too. Chassis collisions still need some tuning, but they're on the way.
Car materials now adapt to the track environment. Right now, only wetness is implemented, but the groundwork is there for more. This helps cars visually blend better into different surroundings.
Looking back at the 0.4.0 release notes, I had planned to do a round of refactoring. That mostly didn’t happen. Maybe next month—at least I’m writing properly again as my thumb is getting healed.
I’d still like to clean up the UI code, maybe even make some visible improvements. And since I now have the base systems in place, it’s time to actually use them to improve audio and graphics meaningfully. We’ll see how that goes in a month.
Thanks for reading! Here’s the full(ish) feature list:
New / improvements:
Fixes:
Known issues: