Posted June 30, 2025 by SleepySwanStudios
#postmortem #trijam #A week in the life
Although the theme for this jam leaned heavily toward a more traditional "attack/defence" game, we wanted to approach it from a different angle.
A week in the life, although short and buggy, was an exploration of how we as individuals will often neglect our health in an attempt to meet deadlines. The idea behind it was that the player would engage in detrimental behaviours such as not eating or sleeping to get more work done.
Although the character played is a game developer, this can apply to any profession.
For this project, there were two things I wanted to focus on from a design perspective:
Although the gameplay mechanics were simple (the player goes through a series of options to try and achieve their goal), as we only had 3 hours, time ran out when adding the base values to the options, and we had a limited amount of time to test. Although you can win and lose, the game is highly unbalanced. This is a common issue we encounter when participating in a jam, but we're improving at reaching the testing stage, even within the 3-hour timeframe.
We like to use these jams to very quickly prototype game ideas. That doesn't mean that we haven't learnt how to approach these. Unlike traditional jams, where we're given 72 hours or so to work, these 3-hour jams force us to lock in, and we can quickly tell if the idea we've chosen is something we're vibing with or not.
We did experience some wins during the jam:
There were definitely some losses too:
We will likely continue working on this project gradually, addressing gameplay issues and updating the art as needed.