Devlogs
Version 1.06.3
Version 1.06.3
- Fixed the party selection glitch. You can no longer add an extra puppet to the active party by double-clicking on an active puppet.
- Changed the party selection screen to display the reserve in the main pane instead of the sidebar.
- Respawn mechanics added. If you give a character a
respawn
value at creation, it will be decremented every round. When it hits 0, the character will be revived in endofround
. By default, characters are revived to full HP, but this can be changed.
endofbattle
now has a modular component. The calls to refreshPuppets
and restock
have been moved there to more easily remove them if they are undesired.
newturn
now has a modular component. The code for Energy regeneration has been moved there to more easily enable switching to a different type of resource system.
- Passage jump actions now work correctly.
- Tweaked the actor blocks slightly. Their borders are now twice as thick; only the borders are highlighted upon selection; and the selection color is now a darker blue. This will hopefully result in selection looking less garish, especially in dark-themed passages.
- Action phase modularity is now more robust; the components will now be hidden both in the case that the value is
null
and in the case that the value is a function that evaluates to null
.
- The checks for Protector and Martyr in the targeting logic have been compartmentalized into their own widgets.
- Added documentation on delayed attacks.