Devlogs
Glottalisation and Selective Randomisation
Posted June 29, 2025 by asthesus
#conlang #linguistics #language #typography #neography #conscript #sego
Fixed:
- Black dragging indicator line width will never be more than half the glyph
- If the null tone button isn’t locked and you select a glyph with a nasal vowel, the null tone button locks (instead of staying unlocked as it did when it was bugged)
- If null tone is selected, nasal vowels become locked. Locked buttons will not be selected when randomising
Changed:
- If you change a given rgb of a vowel, it will change that same rgb for all vowels using it (keeping track of six distinct colours in total)
- Coda “s/z” changed to “s”
- “Geminate” row changed to “Special” which includes the Geminate checkbox, and will include the Prawn checkbox
Added:
- Fishermen with seagull (‿) and starfish (ʔ)
- “LTR” checkbox switches the glyph currently being edited between LTR/RTL (not yet anything in the top canvas)
- Dice icons to randomly roll onset, vowel, coda, tone
- Ability to ‘lock’ sections to prevent them being randomized when using the top randomize button
- Fishermen minor glyph has a speech bubble instead of regular bubbles