Posted August 30, 2019 by Ponti Kue
#procedural #level #urban
A small update here.
I have decided to replace my environments with better looking ones. Previously I combined textures, simple shapes and stock photos to get a semi-passable result. Unfortunately that keeps my game back in terms of quality (unless I was making a retro low poly game). The replacements came from the Unity asset store and they look amazing in comparison! Take a look below to see for yourselves.
Another thing to note was that I upgraded my "Procedural Generation Engine" so that it is able to generate more complex and varied paths. Before I would simply add a new block in a linear path and switch around the objects and textures to add some variety. Now I use procedural algorithms to create the building row by row, column by column trying to vary the assets as much as possible! Additionally I have 4 different templates that I can combine: Straight Path, Stairs, Sharp Turn, and a Tunnel Path. The result is that the generated levels are much more interesting than the initial version!
Of-course I still need to add the obstacles to this new generated level and to fix those annoying seams between the walls. See ya next update!