itch.io is community of indie game creators and players

Devlogs

Patch Notes: 0.6+68 Thalius

Wildermyth
A downloadable game for Windows, macOS, and Linux

0.6+68 Thalius

This patch introduces our first Villain. "Villains " are overarching plots that give an overall story to the campaign. Also, there's a total rework of our weapons, with over 200 new weapon drawings! And a ton of other improvements as well!

  • New Villain: Age of Ulstryx
    • tells a complete story over the whole campaign
    • replaces the tutorial campaign, starts out with that material
    • was a ton of work but totally worth it!
  • Weapons Rework!
    • labors (crafting) interface has been redesigned into a grid of weapons
    • all craftable weapons have been redrawn
    • enchantments (and lore) have been removed
    • all craftable weapons have 4 elemental variants that can be unlocked
    • each elemental variant has an on-stunt ability
    • unlocking an elemental variant unlocks it for all tiers
    • elemental unlocks go into your legacy at the end of a game
    • upgrading to a similar weapon gives a resource discount
    • costs have been rebalanced
    • the high tier elemental weapons look really cool, you guys
    • also most weapons have cool random names now
  • Spirit Encounters
    • spirits sometimes appear
    • catch them to unlock elemental weapons!
  • Gorgon Abilities Rework:
    • Rager can now attack after moving twice, can run through scenery
    • Raccoon shreds armor, calamity adds splash damage
    • Bogmoor's ranged attack pulls players to it and spreads corruption
    • Gheist has a free shredding attack
    • Staggron summons Roe once, speed aura
    • True Gorgon pin attack now a free action
    • Bartoth attacks twice with knockback
    • Usric has an AOE attack that shreds
    • Corrupted ground slows down movement
    • When killed by a Gorgon, a special mortal choice event occurs (it's not good)
  • Art: Heroes skin and hair is now shaded instead of flat
  • Reworked Story: The Last Resort
  • Reworked Story: Hearthwood into Havenbeams
  • Disabled To Humble Ends temporarily while we rework it
  • Updated Story: The Blinking Game
  • Updated Story: Pyrelight
  • Updated Story: Serious Trouble
  • Updated Story: A Song for the Someday Gone
  • Updated Story: Beneath the Surface
  • Updated Story: Dark Curiosity
  • Updated Story: The Sickness
  • Updated Story: Longing to Belong
  • Updated Story: Slave for Love
  • Updated Story: In Softer Light
  • Updated Story: Bidding the Ghost Goodbye
  • Updated Story: Library of Light
  • Replace Rival ability "elbowroom" with "watch this" (competitive stunting)
  • Slow down relationship gain
  • New comics for when you escape a fight
  • New SFX: alarm, gearGet, gearPlace, flank, shred, stunt, upgrade
  • Tweaked auto-saving to work with villains
  • Added a continue button to game over screen (reloads last save)
  • Moved Calcify passive to Earthscribe Mystic ability
  • Added a menu button during the interval (when not viewing tidings etc..)
  • fixed a bug where some comic panels would show a wrong personality variation
  • Now possible to get non-child recruits during intervals if you have too few heroes
  • fixed a bug where ambush and rogue did not interact as expected
  • Show personality and future class of recruits in New Story dialog
  • Discus breaks down source scenery faster
  • Tools: changed where MapConfig should live (now lives in Campaign Plot)

Files

  • Windows Release 2.3 GB
    Version 0.6+68 Thalius
  • Linux Release 2.3 GB
    Version 0.6+68 Thalius
  • Mac Release 2.3 GB
    Version 0.6+68 Thalius
Download Wildermyth
Read comments (3)