Devlogs
Patch Notes: 0.6+68 Thalius

WildermythA downloadable game for Windows, macOS, and Linux

0.6+68 Thalius
This patch introduces our first Villain. "Villains " are overarching plots that give an overall story to the campaign. Also, there's a total rework of our weapons, with over 200 new weapon drawings! And a ton of other improvements as well!
- New Villain: Age of Ulstryx
- tells a complete story over the whole campaign
- replaces the tutorial campaign, starts out with that material
- was a ton of work but totally worth it!
- Weapons Rework!
- labors (crafting) interface has been redesigned into a grid of weapons
- all craftable weapons have been redrawn
- enchantments (and lore) have been removed
- all craftable weapons have 4 elemental variants that can be unlocked
- each elemental variant has an on-stunt ability
- unlocking an elemental variant unlocks it for all tiers
- elemental unlocks go into your legacy at the end of a game
- upgrading to a similar weapon gives a resource discount
- costs have been rebalanced
- the high tier elemental weapons look really cool, you guys
- also most weapons have cool random names now
- Spirit Encounters
- catch them to unlock elemental weapons!
- Gorgon Abilities Rework:
- Rager can now attack after moving twice, can run through scenery
- Raccoon shreds armor, calamity adds splash damage
- Bogmoor's ranged attack pulls players to it and spreads corruption
- Gheist has a free shredding attack
- Staggron summons Roe once, speed aura
- True Gorgon pin attack now a free action
- Bartoth attacks twice with knockback
- Usric has an AOE attack that shreds
- Corrupted ground slows down movement
- When killed by a Gorgon, a special mortal choice event occurs (it's not good)
- Art: Heroes skin and hair is now shaded instead of flat
- Reworked Story: The Last Resort
- Reworked Story: Hearthwood into Havenbeams
- Disabled To Humble Ends temporarily while we rework it
- Updated Story: The Blinking Game
- Updated Story: Pyrelight
- Updated Story: Serious Trouble
- Updated Story: A Song for the Someday Gone
- Updated Story: Beneath the Surface
- Updated Story: Dark Curiosity
- Updated Story: The Sickness
- Updated Story: Longing to Belong
- Updated Story: Slave for Love
- Updated Story: In Softer Light
- Updated Story: Bidding the Ghost Goodbye
- Updated Story: Library of Light
- Replace Rival ability "elbowroom" with "watch this" (competitive stunting)
- Slow down relationship gain
- New comics for when you escape a fight
- New SFX: alarm, gearGet, gearPlace, flank, shred, stunt, upgrade
- Tweaked auto-saving to work with villains
- Added a continue button to game over screen (reloads last save)
- Moved Calcify passive to Earthscribe Mystic ability
- Added a menu button during the interval (when not viewing tidings etc..)
- fixed a bug where some comic panels would show a wrong personality variation
- Now possible to get non-child recruits during intervals if you have too few heroes
- fixed a bug where ambush and rogue did not interact as expected
- Show personality and future class of recruits in New Story dialog
- Discus breaks down source scenery faster
- Tools: changed where MapConfig should live (now lives in Campaign Plot)
Files
Windows Release 2.3 GB
Version 0.6+68 Thalius
Linux Release 2.3 GB
Version 0.6+68 Thalius
Mac Release 2.3 GB
Version 0.6+68 Thalius