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Showing Off & Possible Release Window

The War of the Worlds
A downloadable game for Windows

Hey fellas—just wanted to drop a quick update on where the game is currently at. And show off some screenshots of what the game looks like so far. Stick with me here because getting good footage of the Fighting machines in the wild can be pain when I only have 3mb to work with per gif. As well as explain a possible release window! 

For the last couple of weeks I have been play testing the 3-day invasion mode to figure out what in the game needs more attention. Right now im keen on getting the overall game to be much tougher than the legacy version. I need to put more time into tweaking some of the settings for the base game so It feels good to play.

Ive also put some time aside to get the visuals for the game looking as awesome as possible. Unlike the multiplayer version the project is using the Universal Render Pipeline for the amount of scalability in visual settings. But I managed to find a way to get some solid volumetric lighting into the game that can be enabled/disabled depending on the players preference.

Shout-out to CristianQiu at Github with the volumetric fog for URP plugin


The cylinder opening animation could use a little bit more polish. But this also shows off the large pits the cylinders now make on impact! Also had to learn how to do a small rendering trick to show whats inside the cylinder even though half of it is clipping through the terrain.

One thing I want to get right is having the Fighting Machines be capable of insane bursts of speed. If you get caught out in the open with one of these sprinting in your direction your best bet is to probably play dead (thats a mechanic now!)


I had to remove the particle effects so you can get a better view of whats going on in the gif below.

Instead of de-spawning the building fragment and replacing it with debris, we have the actual piece of the building slowly fall to the ground as the debris rises from the ground. Make sure your not inside one of these buildings as it crumbles because  it will kill you if it falls on your head.


 As for the release?  We talked it over and were going to shoot for the very end of July. The game will more than likely be priced at 9usd and will stay at that price until we add enough to justify a steam release. Sometime before release I will try to get a Road Map out to give a better idea of the direction were taking this version of the game in.

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