Posted July 01, 2025 by SaltyClaire
#QoL #Bug fixes #New Passive Perk(s) #New Mass-mutation(s) #misc #New Synerg(y/ies)
Hi y'all!! Yes, you read that changelog title right, I've FINALLY added active abilities to the upgrade system! And I've added 3 new passive perks, 1 new Mass-Mutation, and 1 new synergy!
Upgrading an ability and then removing it to switch to a different one won't void the upgrades for that ability if you decide to switch back to it
Costs $50, increases the Decoy's health by +2
Costs $50, increases the effect duration of Ghost by 0.25s
Costs $50, increases the effect duration of Invulnerability by 0.5s
Costs $50, increases the shoot- and reel speed and range
Costs $50, increases the Sentries bullet damage by 0.5
Costs $50, increases the time enemies are stunned for by 1s
Costs $75, increases active ability recharge amount on hit by 50%
Costs $35, makes you immune to enemy knockback
Costs $45, lets you change direction while dashing
While Invulnerability is active, Thorns' retaliatory damage multiplier goes from 2x to 5x
Health pickups heal 50% less
Moved the version text display to the top left of the screen
Added shop toggle hotkey (default is T)
Added a toggle for skipping intro animation
Fixed the Spreadspitter having the Spitter's corpse
Fixed the Spreadspitter having double its intended projectile speed
Fixed the time between waves not being reduced on stage 3
Fixed restarting in wave mode replaying the intro animation
Fixed restarting in wave mode not resetting equipped passive perks
Fixed killing an enemy giving double recharge for active ability
Did some other stuff I prob forgor ¯\_(ツ)_/¯