Posted August 30, 2019 by Nitai99
#2019 Game Maker's Toolkit Game Jam #Chess #Game Design #Post Jam Version
Hi!
I am back from vacation and I am back to working on this game.
The main think I am doing is one I should've done much earlier - implementing a Move class.
This will allow me later to make chess AI which I am thinking about now since I want to "invent" it myself and not use a tutorial.
I am currently thinking of the main features of the game. The switch position feature is almost done, I need only to add keyboard control with buttons, and that I will do later.
Slowly but surely I am getting more convinced that I should drop my power ups idea. What do you think? I will be very interested to hear.
I have also decided on and am working on a falling tiles feature. This will mean every couple of turns (currently 8), you will have the option of leaving behind a "fallen tile". This means that for the rest of the game, nobody will be able to enter the tile you left. You will have to centre your attack around that. I think it should be interesting (and very easy to implement :) ). Again, I would be glad to hear your opinions on this feature, if you have and care to share them with me.
I am also thinking about Conway's Game of Life and adding a feature inspired by it. I am thinking of something that lets you convert pieces, or maybe overpopulate them.
"CONSTRAINT BREEDS CREATIVITY"
Until now, all of the features that I have thought of and implemented empower the player. They give him more options. But what about dispowering the player?
I am open to all kinds of suggestions.