Posted June 27, 2025 by Malerouille
After many weeks working on Monolilith, reading everything bit of feedback or comment I could find, here I am with the very first update. I received more than 50 answers to the Feedback form and I can tell you I studied them all.
She was hidden in the previous version of the game, only mentioned once. The main character received two illustrations and can appear in the dialogues along Sally! It's her story so I'm glad I can finally put a face and an adventure on her name UwU I mean look at her curves! I'm still finishing to write the whole plot, and I made a very specific cinematic system for more immersive dialogues (not exactly like the tutorial ones). I can't wait do more art of her and her butt cheeks!
The gameplay around the walls changed a lot! Yes you can keep spamming them everywhere and try to block every path. But could backfire! If the enemies can't find a proper route, they'll just go through the tentacles of the wall. They'll be slowed down and sacrifice a few health points, but you better not play that game with the big guys, or else they'll dive directly to your altar.
It's not a big deal for you cause it's a very generic feature in strategy games but, how boi was I happy when I achieved it! And yeah you were right, it is an essential feature for a smoother game :3 Now it's here and it works real good!
Again it's not much for you but I added many new options for you to tweak. You have more control over the behavior of the mouse, its sensitivity when moving the camera, and a couple of other things.
I won't share any screenshot cause I don't want to spoil that one! I created a first cinematic for the Tutorial map, and if players enjoy it I'll try to do a cool end game for every map. All I can say is, now you can see who you summoned, and it's sexy and epic.
I sincerely hope you'll enjoy this new update! On my side I will focus on new content and map from now on UwU
Have fun, Malerouille