Posted June 27, 2025 by Bazooka Raptor
It’s Been a While - Our Biggest Update Yet
We’ve been quiet recently, but we’re back with the largest update to the game so far. This version introduces major changes and new features. Here’s the full changelog:
First Elite Enemy: Megargon
Introducing the first elite-type enemy: Megargon.
Megargon has a massive health pool and constantly spawns two types of enemies:
Small bat-like enemies that attack immediately.
Personal guards that orbit Megargon and protect it.
Defeating Megargon is currently considered the end of the build.
Expanded Playfield
The playable area is now larger.
You can move not only forward and backward, but also sideways.
This change adds new tactical options, but loot boxes can now spawn in a wider area, making them harder to find.
Experience System Overhaul
Killing monsters no longer grants experience.
Experience is now earned by completing missions during combat.
Currently, only one mission type is available (kill a certain number of enemies), but more types are planned for future updates.
Wave Completion Changes
The wave timer has been removed.
To finish a wave, you now need to reach a specific location.
This gives you full control over how long you stay in each wave.
Rebuilt Loot System
The loot system has been completely redesigned from scratch.
Loot drops are now more consistent across runs, reducing the impact of randomness.
You are essentially guaranteed to receive something after each wave.
Higher-tier weapons can now be found.
Improved Camp UI
The camp interface has been refined and expanded.
It now includes more elements to improve navigation and usability.
Smarter Targeting System
Targeting logic has been adjusted to fix awkward switching behavior.
Units now prioritize enemies they’re already aiming at instead of turning to engage an enemy that’s only slightly closer.
Stronger Enemies
Enemies now have increased health and deal more damage.