Posted June 27, 2025 by Midoski
#patchnotes
Some in-person playtesting revealed some opportunities for potential confusion, earlier puzzles and the order of some puzzles have been tweaked.
A simple splash screen was added.
Better control hint indicators (thanks Kenney!).
A simple effect was added for door exits to help reduce early-game confusion about the end state of the level.
Some minor bugs around UI state were fixed/papered-over.