Posted June 26, 2025 by Witchgrove Games
Welcome Traveler!
It's been a challenging month, but eventually I managed to create an update that became much bigger than I planned for with some great new features. One thing that I've been planning for a while is an optional Party HUD that can be enabled in the 'Options' menu and finally I can release it with this update among other improvements and enhancements.
To celebrate this new update Chronicles of Vaeltaja is 40% off for the next seven days.
Let's get to the details! From now on the Party HUD with portraits, status icon, health and energy bar is no longer restricted only to battles and it can be activated from the 'Options' menu. Because of this new feature I have relocated the 'Tool Bar' to the upper edge of the screen, as can be seen in the screenshot below. The 'Tool Bar' is also smaller than before, so it won't block too much of the view.
The Party HUD makes a small performance impact on the cpu, but the good news is that I've found some ways to improve the performance, so the update also brings some optimization and there will probably be some more coming in the future.
When it comes to combat, the Party HUD has been improved in a couple of ways to make the encounters faster and easier to follow. Firstly, when a character is having a turn, the portrait rises a little bit to separate the active character from the other party members. Every time a character takes damage, the portrait shakes a bit to give the action some impact. But that's not all: When 'hit points' are low, the portrait becomes reddish, and finally, when a character is dead, the portrait becomes grey. The screenshot below shows some of those features.
But there's even more! The item and skill menus have been overhauled too give the player some details about available items and skills, just like in the shops when browsing the inventory. The new system makes use of the item icons to help finding the right item. Also the combat works now a little bit faster, so the overall experience is now more enjoyable.
The Great Forest, Pramea Region and Lake Road (including the Islands of the Prophets) have new battle backgrounds to match the game's current graphics. Twin Falls and all the previously mentioned areas have gone through some visual improvements also: I've adjusted brightness, contrast and colours of all the textures and made some other small enhancements so some of the textures. Also the leaf ceilings have been improved to match the current areas better and Cubbo has a new battle sprite with attack animation.
Those are the major changes and improvements, but there's also some balancing, a few new shields and other small tweaks.
Here it is, though once again I feel like I've forgotten to mention something. Whatever the case, I hope you'll enjoy these new improvements while adventuring in the kingdom of Twin Falls.
Thank You and have a great summer!
Jani/Witchgrove Games